To recap what we did in our last session for Game Design by Jithin Rao… We decided on the progression of our game, as well as interaction buttons and a bit of Combat. In this session, we covered a variety of other details. By the end of the session we had a flow as well as a basic skeleton outline of our story.
We kicked off the session with a couple of Questions being thrown at us by Jithin sir. Some of these including
- How far do you want to go?
- Features to include? Small and Indie or go BIG like Diablo 3?
- What is it that professionals see, that students don’t?
After which we realiosed… The story etc is all the backlog of the game.. What matters is how the user interacts with the game.